Age Range: 
7-11
Price: 
Free
Ability: 
All ability groups
Content: 
KS2/3

What is Past & Present and how does it support the Curriculum?

'Heritage - Past & Present' is aimed at Primary School education and is mapped to the Primary curriculum, teaching elements of History and PSHE. It teaches children about the different levels of anti-social behaviour throughout history, with the aim of encouraging children to understand what is acceptable and unacceptable behaviour.

An example exercise is Judge Ernie , this is an interactive judge who will display ten cases.  Click on each case to hear a story, your pupils will be expected to listen and will be asked by Judge Ernie to decide whether the person is committing acceptable or Anti-Social behaviour.  Your class can debate the answer and the outcome of the case can be revealed by clicking on 'Ernie's Verdict'.

Click here to view the Judge Ernie Lesson Plan 

 

Can Past & Present be used to 'close the gap'?

Past & Present uses a collaborative learning approach in order to encourage pupils to understand the difference between right and wrong behaviour, whilst also raising academic attainment.

Activities are interactive and visually stimulating and so particularly suitable for lower ability groups. The resource can be used for both whole-class and targeted interventions; we recommend a whole-class approach because the resource is designed to take a preventative approach.

It can therefore be used to motivate disadvantaged pupils in order to support schools to ‘close the gap’ within their school environment.

 

How can Ariel Trust support with the delivery of your PSHE days?

We can deliver PSHE days with customised sessions to suit individual year groups.  These bespoke sessions will introduce the young people to the issue and provide a foundation for the schools continued delivery of the resource.  An example of the sessions we can deliver is the 'Cane Game' session, which is a unique timeline of various punishments in classrooms from 1950's to 2000's. 

You can click on different parts of the cane to bring up a story from a pupil who has caused trouble in class.  Your pupils will be expected to listen to the story and four options of punishment will be displayed.  Your class can debate which is the right type of punishment and the right and wrong answers can revealed by clicking on the punishments.

Click here to view the Cane Game Lesson Plan.

 

This Heritage resource was developed in partnership with Brunswick Youth Club and members of the Bootle community. The project was possible thanks to funding from the Heritage Lottery Fund.